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3D Generalist (Talent Pool)

INDG

远程工作

地点
Remote (Worldwide)
工作安排
Full Time
发布日期
2026年10月16日

申请前,请在雇主网站确认职位仍在招聘,并检查完整要求和条件。

职位描述

此界面为简体中文。雇主发布的职位名称和描述保留原文,可能为英文。

Please note, this listing is not for an immediate open position but for our Talent Pool 3D Generalists. We are experiencing exciting growth and as such we are seeking a 3D Generalist with a minimum of 5-7 years of experience and an extensive background specifically in product advertising only to join Grip. The ideal candidate should demonstrate significant expertise in shading and lighting using 3ds Max and Vray, and be capable of rendering hyper-realistic products. What’s Grip? As INDG's software branch, Grip is an end-to-end content automation platform that generates infinite ad variations by combining CGI, rule-based generative AI, and post-production into an easy-to-use automated content generation platform that transforms master ad creatives into endless variations—empowering brands to scale content production globally without compromising on quality or brand consistency. Grip works by taking master content supplied by brands or their agencies and converting it into a deeply modular configurator. This allows marketers to create their own visual adaptations and variations effortlessly, saving millions in production costs while maintaining brand consistency. What will you be doing? Work on all facets of 3D pipeline on multiple projects with tight deadlines, includes modeling, texturing, lighting, liquid simulation, render management and basic compositing. Quality control of tracking and matching moving files. Integrate 3D elements in real live footage. Communicate effectively with team members, VFX supervisors and Project Managers. Troubleshoot and problem-solve any technical issues that may arise. Meet project deadlines and milestones. Stay up to date with the latest industry trends and technologies. Requirements Would be amazing if you are/have: Phoenix fd or similar simulation software, Tyflow or similar, After Effects or Nuke, and Photoshop. Proven experience as a 3D generalist with a robust portfolio. Strong knowledge of shading, lighting and rendering, with a good knowledge in liquid simulation. Familiar with the process of integrating 3D elements in live-action footage. At least one working example that shows a strong sense of 3D (shading and lighting). Must be able to balance quality with the project's time frame. Effective planning and prioritization of multiple tasks, with problem-solving skills. Exceptional attention to detail and a critical eye for visual quality. Effective at taking direction, asking questions, and learning through observation. Quick learning ability for new processes and technology. Excellent (English) communication skills. Working at Grip At Grip, we believe whatever you give your full attention becomes worthwhile. We choose to focus our attention on developing and utilizing technology to create beautiful images and videos. Because we’re doing something we care about, working here isn’t merely a means to an end; it’s our life. Our team comprises learners and doers from over 50 countries, representing a wide range of backgrounds, identities, experiences, and perspectives. We don’t just allow remote work; we fully embrace it. We’re committed to excellence, and we’re always looking for more people who want to focus their care and attention on making beauty scalable through technology. The procedure If you’re ready to bring your powers to a role where you can make a difference, we want to hear from you. Send your resume and portfolio in English via the link provided. If you have questions, contact our Recruitment Department at . After reviewing your application, if there’s a potential fit, a member of our recruitment team will be in touch with you. INDG Grip handles and uses personal data of job applicants in line with its Recruitment Privacy Policy. Originally posted on Himalayas

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为什么有些职位使用英文?

职位名称和描述由招聘企业撰写。为避免改变招聘要求或工作条件,我们保留原文。操作界面和本指南使用简体中文。如果中文搜索没有结果,可以尝试使用职位发布语言中的名称或技能,例如“software engineer”。搜索词不会自动翻译,界面语言也不代表企业要求的申请语言。

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