← Zurück zu den ErgebnissenSenior Graphics Programmer (Mexico/Remote)
Play Magic
Remote-Arbeit
- Standort
- Remote (Mexico)
- Arbeitszeit
- Full Time
- Veröffentlicht
- 9. Okt. 2026
Prüfe vor der Bewerbung auf der Website des Arbeitgebers, ob die Stelle noch offen ist und welche Bedingungen gelten.
Stellenbeschreibung
Die Oberfläche ist auf Deutsch. Die Titel und Beschreibungen der Arbeitgeber bleiben in ihrer ursprünglichen Veröffentlichungssprache, die Englisch sein kann.
Mexico or remote, fulltime
Your responsibilities:
Design and implement elegant solutions focused on scalability, performance, and maintenance
Write clean, professional, and maintainable code
Profile, optimise, and enhance existing graphics technologies (rendering, lighting, shaders, shadows, scene management, and others)
Accurately schedule tasks and complete them on time, with an understanding of and appreciation for milestones, schedules, deadlines, and efficient development processes
Communication and collaboration with other team members in different departments (e.g. Art, Design, Production)
Expansion of existing projects for new hardware or devices if required
Proactively problem-solve performance and stability issues when necessary
Foster a culture of sharing knowledge, best practices, and standards
Identify bugs and issues and suggest solutions to mitigate problems
Ensuring high product quality, together with Quality Assurance
Support and contribute to new ideas to game design and implement proof of concept
REQUIRED QUALIFICATIONS
3+ years experience at a professional video game company
At least 1 shipped game title in a rendering role
Bachelor’s Degree in Computer Science or similar discipline or equivalent work experience
Solid experience with shader languages, graphics APIs, and debugging tools
Experience with GPU/CPU profiling and optimization techniques
Familiarity with Physically Based Rendering and related concepts
Solid proficiency in C/C++, including refactoring, optimization, and testing
Confident researching / prototyping new technologies
Strong problem-solving and analytical skills
Experience with DirectX11, OpenGL 4.0, or Vulkan.
BONUS QUALIFICATIONS
Advanced knowledge of ray tracing techniques, CPU or GPU based
Hands on experience with Unreal Engine
Work with major VR Platforms (Oculus, Vive, PSVR)
Work with major modern consoles (XBox One, PS4, Switch)
Familiarity with Plastic SCM, Perforce, or other modern SCM best practices
Originally posted on Himalayas