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UI / Graphic Designer

PandvilRemote (Colombia)Posted 3d ago
UX Designer
Full Time
Remote
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Job description

Pandvil creates some of the most played experiences on Fortnite, and we're now making moves into Roblox. With team members across the world and a new Colombia office on the way, we're at an exciting inflection point — growing fast, staying collaborative, and looking for people who want to be part of something that's already at the top and has even bigger ambitions ahead.

  • About this Role
    • This is a full time role joining Pandvil as our UI / Graphic Designer, supporting live UEFN projects across both in-game UI implementation and community-facing visual design. You'll own work end-to-end — from concept through implementation and iteration — and operate at the intersection of technical UI execution and visual polish. Rough split is ~50% in-game UI/UX implementation and ~50% thumbnails, community graphics, and promo assets, though it may lean one way or the other based on project needs and your strengths.
  • Requirements
    • Experience with UEFN / Unreal-based UI workflows (widgets, materials, blueprints)
      • If no experience in Unreal Editor, you will be expected to learn Unreal Motion Graphics
    • Strong skills in Photoshop, Figma, and Blender
      • Nice to have: motion design experience
    • Deep understanding of UI/UX and player intent specifically for Fortnite / UEFN audiences
    • 1-2 years in UGC ecosystems is a plus (e.g. Roblox, Fortnite, or Minecraft)
    • Ability to communicate effectively in English both verbally and in writing
  • Responsibilities
    • Design and implement in-game UI/UX — HUDs, menus, and interactive elements
    • Implement UI using Unreal Motion Graphics (UMG) in combination with widget blueprints and materials
    • Build UI that fits how Fortnite players think, scan, and play
    • Create thumbnails for map projects that drive plays and stand out in the Discover row
    • Produce community graphics, patch notes, event visuals, and promotional assets
    • Support live ops content and player-facing announcements
    • Own your work end-to-end — concept through implementation and iteration
    • Move fluidly between technical UI implementation and traditional visual design
    • Juggle priorities in a live project environment with clear async communication and fast feedback loops

We're at the start of something bigger. New platforms, new markets, new office — and we need great people to grow with us. If you're ready to do the best work of your career at a studio that's already proven it can reach the top, let's talk.

Originally posted on Himalayas

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